Have you ever wondered what Pokémon would look like in real life? Well, so did the very talented RJ Palmer, a San Francisco-based freelance artist.
When we saw his artwork, we were filled with awe, and just had find out just how RJ came up with these awesome, absurd designs.
IGN: Why did you decide to draw hyper-realistic Pokémon?
RJ: Well I have always been a Pokémon fan since I was 9 years old and got Pokemon Yellow Version. Back in late August I was burnt out on doing some freelance illustrations and before I went to bed I scratched out a more realistic Garchomp to relieve stress. After I there it up on my deviantART account, it became very popular. I had more ideas for Pokémon to do and decided to just start working on my creature design skills, and decided to keep doing them in my spare time.
How long does an image take?
These Pokémon pieces have taken longer and longer as I progress as I get more ambitious and push them further. Average illustration work I do takes around 10-20 hours and most of these Pokémon pictures have been under or around 10 hours, so they are fairly relaxing.
Are there any Pokémon you’ve tried repeatedly to draw but can’t quite figure out?
The greatest thing about looking to nature for your inspiration, is that nature has generally thought of it all first. So not being able to make a Pokémon more realistic comes down to you not knowing enough or not being creative enough.
Before I draw each one, I take an hour or two to just research some real animals and gather reference to pull from. Its sort of like looking for pieces made of nature and assembling them into a Nintendo-shaped puzzle.
Which Pokémon are next?
As far as which Pokémon are next, I’m not really sure. I’ve wanted to do the Eevee evolutions. Though I am open to being commissioned to have someone else’s favorite Pokemon redesigned.
Are there any other games or nerd culture icons you’d like to take a shot at drawing?
After drawing Dissidia Ryan Clements, I think I’ve got my nerd culture icons covered. No, I kid; there are always new designs and video game characters that will inspire me. Though I mostly just draw the inspiration from other video game designs and don’t actually draw the characters themselves. I did draw the cast of Star Fox as humans though.
You can check out more of RJ’s art on his deviantART, Tumblr, and personal portfolio site, but be warned – some of his early stuff is NSFW.
Nic is the Editor of IGN Tech. He loves technology almost as much as the SF Giants, Velveeta Shells, and Wartortle. You can follow him on Twitter @nicvargus and IGN.
By Nic Vargus
I feel the word nostalgia doesn’t do this clip justice. While I never owned an Xbox back in the day, I sure freeloaded off my friends who had them. So much Halo…
Anyhew, in honor of the 10 years of Xbox LIVE existing, Microsoft released this throwback commercial for the YouTubes to be reintroduced to. Do you remember how Dark Master use to pwn up on NFL Fever back in 2002? The nostalgia may overwhelm you.
When NFL Fever doesn’t do the job, there are always team games like the Mech Assault. The names and voices in this video are horrific; I love it. Just watch this and put on the damn chicken suit alrady.
“A dark day for Dark Master.”
Historian, teacher, writer, gamer, cheat master, and tech guru: follow on Twitter @AndrewC_GZ
Today, Irrationial Games released four new screenshots forBioShock Infinite. The new images, including the one you see with Elizabeth ready to cold-clock Booker DeWitt, show some gun and melee combat, as well as a mysterious setting. Who am I kidding, all of the settings in theBioShock games are mysterious.BioShock Infinitereleases March 26, 2012 on PC, PlayStation 3 and Xbox 360.
You can follow Senior Editor Lance Liebl on Twitter@Lance_GZ.He likes talking sports, video games, movies, and the stupidity of celebrities. Email atLLiebl@GameZone.com
By Lance Liebl
By now, you’ve likely heard the big news out of the Nintendo 3DS Conference 2011, the company’s pre-TGS event: Monster Hunter 4 and a new Fire Emblem are coming to 3DS, the eShop and other aspects of the system are to be improved, and a pink system will be out in Japan next month. The lone bit of non-3DS news was Shigeru Miyamoto showing off The Legend of Zelda: Skyward Sword at the show’s beginning, mentioning that the game could provide 50-100 hours of gameplay. As for 3DS, there was no news about the second circle pad attachment or the rumored 3DS redesign; instead, Nintendo answered one oft-heard criticism — that 3DS doesn’t have enough games — by showing more than two dozen titles, many of which were new. (And many of which won’t make it outside of Japan.)
As far as first-party content goes, there were the usual suspects of Super Mario 3D Land (dated for November 3) and Mario Kart 7 (December 7). Keep in mind those and every other release date mentioned are intended only for Japan, so don’t get your heart set on any dates — although both of those games are expected out in November and December, respectively, in the United States.
Kid Icarus: Uprising had been planned to be out this holiday; it’s now scheduled for release in January, so it won’t be out this year as expected. Satoru Iwata talked about a Kid Icarus anime of some sort that will be produced and released on 3DS worldwide through the Nintendo Video app.
A number of games we already knew about — Paper Mario, Animal Crossing, Luigi’s Mansions 2, and Mario & Sonic at the London 2012 Olympic Games — will all be out at some point in 2012. Mario Tennis was announced and that, too, is slated for 2012. The previously announced Shinrei Camera was shown. A new Girls Mode (a successor to what was released in North America as Style Savvy on DS) is a fashion game where you can coordinate bags with outfits, your hair with accessories, and so on; it will be out in 2012.
Nintendo also announced a new Tomodachi Collection (pictured below), a sequel to the DS life simulation game that sold quite well in Japan. Like its predecessor, don’t expect it to make it out of Japan. Other new Japan-focused games from Nintendo included an online soccer game, and a new Culdcept card game.
As for third-party games, there was plenty there, too. Resident Evil: Revelations will be out in early 2012, with Hatsune Miku: Project Mirai set for March. The latter, if you’re not familiar, is a new rhythm game in the series with a very Otaku-style cheerleader; in other words, we won’t be seeing it in North America. The same can also possibly be said for Girls RPG: Cinderellife from Level-5 and a new Love Plus dating sim (coming on December 8).
After we got a glimpse of Theatrhythm: Final Fantasy earlier today, a winter release was attached during tonight’s event. Iwata also said that “fans should expect more Final Fantasy,” so if you’re a 3DS-owning Final Fantasy fan who doesn’t care for rhythm games, you may yet be in luck.
More third-party games included Metal Gear Solid: Snake Eater 3D (winter), Dragon Quest Heroes: Rocket Slime 3 (November 2), SD Gundam Generation 3D (December 22), Bravely Default: Flying Fairy (a Square-Enix JRPG coming in 2012, pictured below), True Dynasty Warriors Vs. (featuring four-player multiplayer), Ace Combat 3D: Cross Rumble (winter), and Tekken 3D: Prime Edition (winter).
There was a lot shown and, as noted elsewhere, Nintendo plans on releasing 3D trailers for all of it through the Nintendo Video channel — at least for those in Japan. And as I mentioned several times, a handful of these games will never see the light of day in North America and Europe without importing; be sure to check out 1UP’s new cover story on Japanese games being made specifically for a Japanese audience to dive more deeply into that subject.
Ho, ho, ho. For those good boys and girls this year, Santa got you souls. For you bad children, Santa got you a great club – TO THE FACE. This video was put together by user Youtube userCommissionerOdo It’s not surprising that Santa has murderous sprees in the Dark Souls universe; after all, why wouldn’t he?
It’s simple, really. You invade good old Saint Nick’s realm and he lays out presents for you. If you take the gift, not attack Santa, and leave – all is well. Merry Christmas. If you’re naughty, take, and attack Santa… well, Santa is going to have to put you down. Praise the Sun!
Am I the only one who thought of Silent Night, Deadly Night 2 while watching this video? Wait… am I the only one who’s ever seen Silent Night, Deadly Night 2? Naughty!
Dat naughty music.
[Kotaku via YouTube]
Kingston has unveiled DataTraveler HyperX Predator, a line of flash drives carrying up to 1 terabyte of storage. Built in a zinc alloy metal case, Kingston calls the line its fastest yet, supporting USB 3.0 and speeds up to 240MB per second and 160MB per second depending on the model.
The drives will carry a five year warranty, and the 512GB model costs $1,750 and is available now. No pricing has been announced for the 1TB drive, which is expected to ship some time in the first quarter of this year.
Source: The Verge
Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.
Spike TV's Geoff Keighleyis back to his mysterious, teasing ways. With the VGAs just a few weeks, it's time for Keighleyto get back aboard the hype train.
Honestly, it seems like just yesterday Keighleywas teasing an "unbelievable PS3-exclusive". That exclusive turned out to beThe Last of Us, an upcoming game developed by Naughty Dog.
Now, it's time to turn our attention to a new game, but what will it be? Keighleyprovided a very vague hint via Twitter.
"Have an amazing VGA announcement coming together for old-school gaming fans….this one is very special to me personally."
VGA world premieres announced so far includeThe Last of Us, Gears of War: Judgment, andSouth Park: The Stick of Truth. What are you hoping to see announced this year?
By Matt Liebl
There's no doubt that when Dark Souls 2 was unveiled at the VGAs this past Friday shivers went up the spines of countless individuals. These shivers could very easily have been due to either excitement, fear, or both. After all, Dark Souls and its original predecessor Demon's Souls were both know for being fiendishly difficult, but it was that same dastardly level of challenge that made those games so beloved in the eyes of many.
Hidetaka Miyazaki will not reprise his role as director for the upcoming Dark Souls 2. Instead, the duo of Tomohiro Shibuya and Yui Tanimura will be in charge of the project. It looks like the change in directors will also mark a change in direction for the series, as Shibuya recently told Edge that Dark Souls 2 will be less unforgiving and obscure.
"I personally am the sort of person who likes to be more direct than subtle,” explained the director. “Dark Souls 2 will be more straightforward and more understandable."
Judging from just how sinister the trailer for the upcoming action-RPG looked, I wouldn't say it seems like it's going to go easy on the players. I can definitely see a lot of longtime fans being disturbed by this recent news, but hopefully Dark Souls 2 continues its tradition of kicking the players' butts and literally leaving them to fend for themselves.
Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.
The 2012 Game Developers Conference is in full swing this week, sprawling across all three buildings of San Francisco’s Moscone Center. While lots of interesting things happen each year at GDC, we realize they’re often very dry and technical GDC is an swap meet where the people who make the games you love trade ideas, not a convention like PAX or a trade show like E3. In other words, you shouldn’t expect many huge announcements or in-depth hands-on with hot upcoming titles this week.
Instead, 1UP’s editors will each be tackling appointments, lectures, and interviews from their own individual perspective and reporting back to you on the angle they’ve each elected to explore. From the challenges of preparing for next-gen hardware to the role of narrative, we’re talking to the people who make games about the future of their work. What’s in store for them, and by extension, you? That’s what we aim to find out this week.
Unfortunate trends continue to make gaming hostile towards female players. Bob Mackey investigates what it will take to change this.
OP-ED: With Mass Effect 3, BioWare Snuggles up to Inclusivity
There’s much more to Mass Effect 3′s same-sex romance options than simply courting controversy.
Metanet’s Mare Sheppard Takes on Sexism in the Industry
The N+ developer explains why it’s easy to treat the symptoms instead of the underlying problem.
Harvest Moon Creator Yasuhiro Wada on His Game’s Cross-Gender Appeal
The farm sim vet shares his thoughts on winning over both sexes.
What do developers at GDC2012 view as the actual future for this most vaunted of platforms? Thierry Nguyen investigates.
MechWarrior Online Adds Depth to the Series
How the upcoming free-to-play game ends the series’ history with exploits.
We Finally See Sony’s Massive (and Free) MMOFPS Planetside 2
A quick look at the current alpha reveals a big shooter full of players, customization, and microtransactions.
Crazy Facts We Just Learned About Portal 2
Valve’s post-mortem on Portal 2 details random quirks like smoking mannequins to re-writing Garfield knock-offs to the Morgan Freeman Sphere.
As we move into the next generation of consoles, Jeremy Parish asks how the classics of bygone days shape the new age of game design.
How Gravity Rush’s Designers Took the Third Option
As the American vs. Japanese game design rift widens, Sony proves it a false dichotomy.
Super Mario 3D Land: Game Design Before Fan Service
Why can’t Mario fly or stomp bad guys with Kuribo’s Shoe? Director Koichi Hayashida explains.
How to Resuscitate a Dead but Beloved Franchise
Deus Ex: Human Revolution’s designer on bringing a fan-favorite back from the grave
Square Enix Localization Looks to the Future
From spoony bards to mog clocks, how Square is tackling the translation needs of the HD era.
SimCity Returns as One Part Simulation, One Part Stump Speech
Maxis’ reboot goes all-in on the political commentary.
Keiji Inafune’s Charlie Sheen Moment
Ex-Capcom designer discusses his plan to restore glory to Japan’s games industry.
MyCheats editor Marty Sliva pursues his belief that games don’t need to tell a story, but rather supply the tools for us to create our own personal narratives.
Why Does Asura’s Wrath Not Trust Me?
The action spectacle stifles all user creativity in its aim to echo anime.
The Stanley Parable is a Crowning Achievement in Metafiction
How a Source mod moves storytelling forward in video games.
Managing editor Matt Leone spot-checks some of the most exciting small independent games and developers, then looks forward to what’s coming next.
The Prototypes Behind Journey
Thatgamecompany gives us an exclusive look at the prototypes they developed behind the scenes when making Journey.
Contrast: A Portal-Inspired Puzzle Game About Shadows
A new indie game centers itself on one mechanic — the idea that you can move in 3D or flatten yourself against walls in 2D.
Dyad Looks to be the Underdog of GDC
A musical slingshot tunnel racing PSN game mixes genres better than most.
It’s the year 2012, and we’re in the seventh generation of our current console cycle. Associate editor Jose Otero is convinced that this extraordinary period could be coming to a close soon, as rumors continue to point to the possibility of new hardware from Sony and Microsoft. Is it too soon to pull the trigger and move home consoles forward?
Next Xbox Rumored to Lack a Disc Drive, But is That So Shocking?
A new report suggests the 360′s successor will use solid state media in place of discs.
The Importance of Teaching Proper Game History
Educators argue games studies courses need to reassess the subject of game history.
Quantic Dreams’ Kara Demo Gives a Promising Glimpse Into the Future of Motion Capture Technology
The Heavy Rain creator’s latest tech demo showcases impressive results.
A Quick Look Back at Heavy Rain in the Shadow of Kara
Quantic Dream’s David Cage on if he’d change anything if making Heavy Rain again (nope), if he thinks the game would work on Vita (yep), and more.
As the industry polarizes toward insanely expensive blockbusters and free-to-play social games, Ryan Winterhalter asks if gaming’s creative, fertile middle ground is a thing of the past.
What Do You Want to See in the Deadly Premonition Director’s Cut?
Would smoothing over flaws destroy the charm of SWERY’s b-movie masterpiece?
How to Handle the Internet’s Worst Trolls
One developer explains how to make a deal with the devil.
The Radical Transparency of SimCity
Why Maxis’ new game is simpler, easier, and deeper than its predecessors.
How Saints Row: The Third Nearly Failed
Design Director Scott Phillips explains the lessons learned from the game’s development.
By 1UP Staff
Last month we reported Sony had plans to bring the original PlayStation 2 game Killzone to PS3. At the time, the ESRB had leaked the company's plans to bring an exact port of the game to PS3. This was then followed by a GameInformer update saying the game would be available in the U.S. on January 24th on the PlayStation Network (now renamed Sony Entertainment Network) for $9.99.
Well, we are now in February and there is still no Killzone port on the PS3. What's the deal?
According to the official Killzone Twitter, the game has been "delayed indefinitely". Early today they tweeted, "With regards to KZ1 for PS3, not sure what happened but I've been informed that it's been delayed indefinitely."
Aside from that, not much else is known. No one knows why it has been delayed or for how long. But this does make us wonder, was it delayed to make room for a potential Killzone 4?
It's unlikely that working on a Killzone 4 would be the culprit, but when asked by a fan if there were any news on THAT, the response was a sly, "No comment."
They did promise that any news regarding Killzone for PS3 would be posted on Twitter.
By Matt Liebl