With that expensive-looking tablet controller, Wii U seems like a lock to cost more than Wii did at launch. Nintendo didn’t say anything of the sort during its E3 media briefing yesterday morning, and it actually glossed over the entire subject of pricing — an understandable decision, as the system may not be out for another 17 months.
That doesn’t mean that everyone at Nintendo has opted to ignore the subject. President Satoru Iwata said in an interview with Nikkei (as translated by Andriasang) that the company does not intend to sell Wii U for the same 20,000 yen ($250) price that Wii did at launch. He also believes Wii can continue to live on for a period of time following the release of U.
Without knowing the exact components that make up the new system and its controller, it’s impossible to precisely say how much Nintendo will pay to produce each system. $300 seems like a low-end estimate for what consumers will be paying at this point; between the system, its controller, and Nintendo’s insistence upon making a profit out of the gate, it probably won’t end up costing any less than that.
Whoa! There's a ton of content available for download on Nintendo platforms. Like, a lot, you guys! Most of it is on the 3DS, but we've also got some WiiWare and DSiWare content. Check out the Big N's digital offerings right here. Do any of these interest you?
On WiiWare this week we've got Drop Zone: Under Fire. The game is, like, this free-falling rail shooter. This one will run you 500 Wii Points. Sadly, there's no two-player mode, which I imagine would be a hard sell for a rail shooter.
The 3DS is stacked, with its first offering being Art Academy: Lessons for Everyone! This instructional game is priced at $2.99 and will learn ya how to draw! There's also Cave Story, which is pretty damn awesome, for $9.99. Then Crosswords Plus is pretty self-explanatory. That one's a whopping $29.99. We've also got Samurai G for $1.99, which has you hacking and slashing as an automatically running samurai.
3DS owners can also download the Game Boy title Dr. Mario. The game gives you plenty of retro puzzle action for $3.99. There's also Pokemon Dream Radar, which is a neat little app available for $3.99. It totally lets you capture Pokemon in your surroundings so you can send them to your copy of Pokemon Black 2 and White 2. If you were on the fence about Style Savvy: Trendsetters (heh), you can now demo the game for free. Rounding out the 3DS content, New Super Mario Bros. 2 is getting some Coin Rush DLC.
Finally, there's a lone title on DSiWare. This week it's Academy: Chess Puzzles for 200 DSi Points ($1.99 on the eShop). Once again, pretty self-explanatory.
For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.
Publisher THQ is distributing free game codes for Metro 2033, but this isn't a contest. It's guaranteed admission.
All you have to do to snag a copy of developer 4A Games' first-person shooter for PC is "like" the Metro Facebook page. Doing so will reveal a key you can use to unlock a download of the game for Steam. You can also choose to sign up for updates about the sequel, Metro: Last Light, which is expected to release in March 2013 for PC, Xbox 360, and PlayStation 3.
Last Light won't be coming to Wii U as originally planned because of the console's "horrible, slow CPU," according to 4A's chief technical officer Oles Shishkovtsov and Polygon.
Considering all the pressure THQ is under to launch successful games so it can stay in business, it's not surprising that the company would resort to handing out free copies of games. But it is an effective way to get the attention of potential customers.
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Grasshopper Manufacture and Kadokawa Games have released the very first trailer for Killer Is Dead, the two companies' latest joint project since Lollipop Chainsaw. Simply put, the game definitely looks like something you'd expect from Suda51, which is too say it looks pretty damn rad.
The trailer, which you can watch below, features blood, action, a sexy lady, decapitation, and, well, just watch it. Trust me. There's just too much awesomeness in this short video for me to list. Also, that art style is sick!
The whole thing is in Japanese, but I really hope the English subtitles in the trailer mean the game will make its way to North America. Currently, Killer Is Dead is only scheduled for a summer launch in Japan, but that could change. Here's hoping it does.
Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.
The next time you think about glitching to prestige inCall of Duty: Black Ops 2, you may want to take a quick look at Treyarch's Security & Enforcement Policy, which the company tweeted shortly after news of a new glitch started to spread among theBlack Ops 2 community.
I'm not entirely sure of the process as I tend to level up the fair way, but it's said to involve watching a video on the built-in CoD TV. Doing so will let you instantly rank up to level 55 without the need to mod the game files, the consoles themselves, or hack multiplayer lobbies.
If you do decide to glitch the system, it doesn't look like you'll be able to enjoy your new rank for long. Treyarch has already tweeted: "Noticed a few “level 10” guys ruining the party for everyone…enjoy your new rank while it lasts. Solution (and demotions) incoming."
They then posted a follow-up tweet: "FYI…in the short term, Edited Films and Emblems will be unavailable. Back online as soon as possible."
Looks like they have figured out the source of the problem and are already working on a fix. Honestly though, why would you waste your time glitching? The whole point of repeatedly playing multiplayer is to rank up to Prestige level 10. Why would you cheat through the system and then have nothing to work towards?
By Matt Liebl
Well, that didn't take long. Not soon after announcing theDead Island Riptide Bait Edition, publisher Deep Silver issued an apology "for any offense" caused by its contents — of which notably consisted of an armless, headless, bloody bikini-wearing torso. To many, it was offensive — to say the least.
"We deeply apologize for any offense caused by the Dead Island Riptide “Zombie Bait Edition”, the collector’s edition announced for Europe and Australia. Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector’s Editions come into being for North America, Europe, Australia, and Asia," Deep Silver began in a lengthy Twitter post.
"For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island."
"We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver's entire international team today," the publisher concluded. "For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again."
This is certainly not the start Deep Silver wanted to get on withDead Island Riptide, especially after the controversial launch of the originalDead Island.There's no word yet if Deep Silver intends on canceling this special edition.
By Matt Liebl
TellTale is at it once again, though this time we were a little more prepared for the coming onslaught that is The Walking Dead. Today, the developer confirmed a release date for the fifth and final installment of the episodic, zombies title that’s gained both critical and sales praise.
“No Time Left” is set to release next Tuesday, November 20, on PSN, with the XBLA, PC, iOS, Mac, and European PSN release to follow on the 21. TellTale released a statement thanking the community throughout the series’ releases, while nudging players to be prepared for the dramatic events to come:
“We can’t thank you all enough for your incredible support and we can’t wait for you all to experience the season finale of YOUR Walking Dead story,” Telltale said in a statement. “With one week left until launch worldwide, now is a great time for you and your friends to catch up on the series so you can all experience the season finale and discuss it together.”
Want to see how your decisions from the fourth episode stacked up against the rest of the communities? You can see the official stat video from “Around Every Corner” by clicking here.
Source: [Press Release]
After a lengthy wait, Patrice Désilets has finally begun work at THQ’s new Montreal studio. He’ll assume the role of creative director, the same title he held while working at Ubisoft Montreal on the Assassin’s Creed series and Prince of Persia: The Sands of Time.
The move was originally announced this past October. Désilets said at the time he would be waiting until summer 2011 before starting work at THQ “out of respect.” It was later revealed that he had a non-compete clause in his Ubisoft contract that kicked into effect when he parted ways with the company last June.
“The creative freedom that THQ gives its artists and developers–and their willingness to make games that truly reflect an artistic vision–really drew me to THQ,” he said as a part of today’s announcement. “I plan to build an incredibly talented team at THQ, and am very anxious to get started on creating a new project.”
It has not yet been announced what he’ll be working on except that he’ll be developing new IPs.
Following Désilets’ and other Ubisoft Montreal staffers’ departures, Ubisoft alleged that THQ was poaching talent from its Montreal-based studio, leading to a series of injunctions against THQ.
Welcome to another Recap episode where we go over the days biggest headlines, making sure that you're caught up in all things video games.
Dark Souls 2 revealed for Xbox 360, PS3, and PC
Get ready to die some more. Tonight's 2012 Video Game Awards was filled with surprise announcements and premieres, but nothing was as intimidating as the announcement ofDark Souls 2, a sequel to From Software's 2011 action-RPG.
Vi, the Piltover Enforcer is the next new champion in League of Legends
here's a new AD Bruiser coming to Summoner's Rift, and she goes by the name of 'Vi.' Vi, The Piltover Enforcer will be released in the coming weeks, but here's a look at her and her abilities now
GTA: San Andreas pulls a drive-by on PSN tomorrow
It's been confirmed thatGrand Theft Auto: San Andreaswill be available on the PlayStation Network beginning tomorrow, December 11. The game will be available to download on the PlayStation 3 as a PS2 Classic,
By Thomas Adams
Last week’s Famitsu-sponsored survey of gamers and developers’ response to the PS Vita made it clear that people are crazily excited about Sony’s new portable. The Japanese magazine published a similar survey of responses to Nintendo’s WiiU, and the response — while overall very positive — was noticeably more muted. (The fact that the PS Vita is coming quite a bit sooner to the market probably has much to do with that.)
According to Famitsu, 38.3 percent of gamers polled said they had a good impression of the system after its announcement at E3 last month. 33.7 percent said they did not have a great impression, while the remaining 28 percent haven’t made up their mind. While readers dug the new potential of the WiiU, a lot of them said that they didn’t like the name very much — 22.5 percent said it lacked impact, and many commenters said that it made Nintendo’s new console seem like a minor upgrade to the Wii.
The response from developers was a great deal more positive overall. “A lot of people say that it’s a very Nintendo-like console, but I’m more focused on the basic specs, which are pretty high-end,” said Capcom producer Jun Takeuchi. “I think the key is going to be how the controller and TV interact, as well as Nintendo’s approach to online. I think there’s every chance of it being another juggernaut if the system’s priced strategically enough. It’ll be up to developers to figure out how to use the controller without diverting the player’s attention too much.”
Other Japanese developer takes:
“It’s got more than enough functionality for HD games, and the multitude of screens means that players aren’t competing for space on the TV. Speaking for Valhalla, we’d love to get right to work on it — there are all kinds of new gameplay ideas buzzing around in my mind.” — Tomonobu Itagaki, Valhalla Games
“Speaking as someone involved in a 3DS project right now, I’m curious about the system — the way it straddles the line between home and portable, and the way Nintendo announced it even as people were still excited about the 3DS.” — Shu Takumi, Capcom
“I think it’s important to note that Nintendo hardware is now basically unified on the concept of two screens. There’ll probably be more projects focused on unifying the home and portable experience — we’ll need to think of ways of enriching both types of play. I’m also interested in seeing if going HD will change the Wii marketplace much.” — Toshihiro Nagoshi, Sega
“To be honest, I haven’t gotten to touch it yet, but I am interested in the fact that it’s Nintendo’s first HD system. It all comes down to the software, of course, but I’m glad that we’ll be able to create the sort of graphics that adults will enjoy looking at on big screens.” — Shinji Mikami, Tango
“It’s a very Nintendo-like system, one with a lot of potential. In a market where the position of home consoles needs to be reconsidered, I feel like the concept here is a system which still deserves a place in people’s living rooms. The fact you can play without occupying the TV strikes me as a very Nintendo-like innovation. We can think about new ports of games like Professor Layton which use the touch pen, but I’d also like to think of new possibilities for games you can enjoy at home.” — Akihiro Hino, Level-5